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  • In this video, I showcase a simple
  • Small experiments with
  • 3D terrain generation
  • This is an updated video of 3DWorld's procedural parks. I now have grass on the ground, though it's added in lower resolution ...
  • This project uses a quad-tree spatial data structure and the diamond-square

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You can play with the web demo used to make this video here: ... Another experiment with In this coding challenge, I create a Procedural Terrain Generation using Midpoint Displacement

I've been building an app that contains billions of worlds (https://about.pocketdimension.io), so I needed to build a

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