Understanding Bearslayer Level Design Part 1

Exploring Bearslayer Level Design Part 1 reveals several interesting facts. In this video I demonstrate our

Key Takeaways about Bearslayer Level Design Part 1

  • support IGC on Patreon: https://www.patreon.com/indiegameclinic Original full stream: ...
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  • A tour through the ABCs of classic fps combat encounters. I use Quake as my example, but a lot of the same ideas show up in ...
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  • Play my games! Wishlist link: https://store.steampowered.com/app/2312930/Snails_Have_Skeletons/ Demo: ...

Detailed Analysis of Bearslayer Level Design Part 1

In this video, I show how event filters, timers, rope and destructible tiles work. Also I show how to use an enemy to get to places ... This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, ... This tutorial will cover the first step of a typical first person

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